Swtor augmentation kit. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Swtor augmentation kit

 
Add in the 28% crafting crit bonus and this brings down the cost to 15-16KSwtor augmentation kit G Armormech, Armstech, Synthweaving

Once at the modification table at the fleet, it requires a certain item in order to complete the process for adding it. Thanks for any help! Crafting Trainers have the kit schematics. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. . 9k. Any crafts grade 11 component can be RE's to a MK11 aug slot component. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. 👉 Swtor how to upgrade augment slot Swtor how to upgrade augment slot Aside from the typical selection of games, Cloudbet now offers a number of live dealer alternatives. Augmentation Kit MK-9 Rating 200. Slicers find the augment schematics. A complete kit is what you would put into a piece of gear. Members. Augmentation Kit MK-2 is a player-created item. V. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. All skills can break down items, the advantage comes from the least amount of mats used in. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. And you will also need to make higher "Grade" kits to put them in. The dedicated guide contains tips for all roles in both PvE and PvP. Mk9 kits 80k x 14. We got a little news about crafting. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. 3 Class Changes;. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. The higher the tier, the better the augment slot you can add to the item. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Posted January 29, 2016. 22. augmentation slot component MK-11. Badge of Renown; Bag of Artifact. At that point get level 36 augments, either Resolve or Overkill. 0 gear. . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. This crafting material is used in the construction of Augmentation Kit MK-2. See moreThere are 14 gear slots in total where Augments can be placed. If taken out of the materials bank to deconstruct, no component is rendered. Keep this in mind when you consider what to do about augments. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Game. Augment slots are added to your gear using a augmentation kit and a augmentation station. . Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Updated April 7, 2023 Prepare for SWTOR 7. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Augmentation Kit MK-1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. 0 6. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. The Kit is just used to install a graded slot for an equivalent grade augment . It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Put the augment kits on your gear. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. augment_kit. News. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. 0! Legacy of the Sith Expansion comes soon. Augmentation kit Augmentation kit. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. This crafting material is used in the construction of Augmentation Kit MK-4. augment_slot_fragment. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 0! Legacy of the Sith Expansion comes soon. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. They can be crafted with crew skills, or purchased from the GTN. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. Synthweaving, Armormech and Armstech are the crew skill sources for these. View data for the Augmentation Kit MK-11 SWTOR Schematic. Look at your two orange/custom lightsabers again. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. It takes 10 components to make an augment kit. Just make them and RE them. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Im not sure if i d. There are currently no Expertise augments in-game although they are in the assets. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. net is a non-profit Star Wars fansite run by Jedipedia e. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Here are the SWTOR Conversion Rates for Patch 4. So, if you're only 200. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Use the pull down window at the bottom and choose augment slot 6 and click apply. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. By default, it will select the highest level Augmentation Kit that you have in your inventory. Game. The only things that make money are the augment kits and the augment components. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. 3 Augmentation Kits Guide (Synthweaver) - YouTube. Star Wars: The Old Republic Wiki is a FANDOM Games Community. . Posted June 26, 2012. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. Artifice is much better. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. New Superior 77 Augments in SWTOR Guide. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Taught By Trainer: rUpzIt5. Ugh I can't believe I missed that. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 3 I was thrilled. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Augmentation Kit MK-11 Rating 280. To match the above listed changes. I'm not seeing the history of Aug Kits here so let me put it in. Augmentation Kit MK-1 is a premium -quality augmentation kit. They are m. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. . . . And yes, MarkkuJ is right : cybertech is the cheapest. Overkill is a better point for point return, albeit a. You might already know that. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Double Deposit Promo Bonus. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Archeology needed. x -- check out the blogs and enjoy the theories. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Sign in. mat. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Make sure the correct augment kit is selected, click “Buy Augment Slot”. This. Drag your augment to the new slot and click apply. Augmentation Kit MK-5 is a player-created item. . 3. Creates: Augmentation Kit MK-11. You. We would like to show you a description here but the site won’t allow us. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. You dont have to crit on crafting an item to get an augment slot anymore. Web blue_ckaym • 5 mo. r/swtor A chip A chipSWTOR. Armstech also has a 2/2/2 recipe I. 3. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. as you leveled up. Used to install Augmentation Slot MK-9 at an Item Modification Station. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Why force the extra step when the most logical solution. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. First I didn't realize this bug. craft. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Augmentation Kit MK-3 is a player-created item. Posted June 26, 2012. REALLY? BOOM this is straight to the point and under 5 min! I show. Yeah def the trainer for this. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. 6k. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Get the most out of 6. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. An augmentation kit creates an augmentation slot on a piece of gear. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Type: Augments. Augmentation Kit MK-1: none:. . 1. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Web first, get the kit schematics from the crew skill trainer. Removal of Daily Resource Matrices. Augment slot kits are also crafted by all the crew skills above. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. I know this becuase I placed a few on sale but they don't show up when I search for them. SWTOR. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). . Check Details. In practise, always get Augmentation Kit MK-10s. The dedicated guide contains tips for all roles in both PvE and PvP. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. News. drop. Find the station to use. A quick tutorial aimed at new players. Augments and augment kits are a little more difficult. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. I craft green implants on my raid character (biochem) between pulls. 3. mk01. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. 7k. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. 10 votes, 17 comments. Jedipedia. So if you plan on crafting your own augments, using synth or. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Used to install Augmentation Slot MK-1 at an Item Modification Station. First, get the kit schematics from the crew skill trainer. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. Used to install Augmentation Slot MK-1 at an Item Modification Station. Category: Miscellaneous. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Augmentation Kit MK-5 is a player-created item. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It takes 10 components to make 1 kit. i would say 30. 3. Augmentation Kit MK-2; Augmentation Kit MK-3; Augmentation Kit MK-4; Augmentation Kit MK-5; Augmentation Kit MK-6; B. Step 3 - Apply augments to your LEGACY SET. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. So i was wondering which would be the b. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 6. . How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. Swtor How To Get Augmentation Slot Component Mk 10 Thus if you deposit €/£/$500 and are given a 100% deposit bonus, you will actually receive €/£/$1,000 in. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. mat. By default your mod-able gear does not have an Augment slot available. SWTOR House Decoration Crafting Guide - Prefab Kits Share. . At least. Swtor crew skills 6. So i click the Buy augment slot and NOTHING,. If your gear has this slot, you can place an augment in it which gives you extra stats. You can simply go to the GTN and type "augmentation" into the search field; you will need to tab way over towards the last few pages before you will begin to see. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. It seemed to work fine, and I did see the stats change. Store. We would like to show you a description here but the site won’t allow us. - slicing provide the blue / purple materials. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Jedipedia. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Hey guys, quick question. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. The augment itself adds the extra stats bonus. . They are available to low level players, but aren’t really worth. Play on mobile, tablet, PC or Mac. Used to install Augmentation Slot MK-11 at an Item Modification Station. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. By default your mod-able gear does not have an Augment slot available. News. Augmentation Kit MK-1. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Forums. SWTOR. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. I've been adding Augment kits and Augments to my set bonus gear. earlier reverse engineering an item was a pain but now can be done in bulk. The dedicated guide contains tips for all roles in both PvE and PvP. You need augment kits to add an augment slot to allow an augment to be added to an item. the augment-kit can't be removed! the augment can (by paying a fee). 0 gear. Yes you should augment for pvp. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Kit MK-1 From Star Wars:. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. 0 Deconstruction Basics Guide. augment_kit. This is now not really great unless it's a level 49-50 item. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. 227K subscribers in the swtor community. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Now the highest tier is Augmentation Kit MK-11. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. Get the mk-10 augment kits. Augmentation Kit MK-1 Rating 46. Augmentation Kit schematics are learned from the Crew Skill trainer. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Any info? tyHere is a current crafting guide that should answer all your questions. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. premium_11a. You have to create one using an Augmentation Kit before you can place an Augment in it. The one on the fleet is located in the crew skills section. 3 can be intimidating. This cost me 1. Individual Pieces. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Cybertech makes Armor and Mods. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. During 5. For example, the description for the Augmentation Slot Component MK-1 could be changed. We are not raising Crew Skills,. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Please allow us to also make augment kits. tomzi • 1 yr. Crew Skills. EDIT: the only moddable green items you may see are companion weapons/gear. This will add an augment slot to your armor piece. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Put the augments into the augment slots. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. 1a. Synthetic Prefab Kit MK-1: 5: Marilite: Grd. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Conductive Flux x2. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. Followers 0. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. So you should augment the tier 1 shells or a set of orange shells you like. I did add an augmentation slot but that doesn't seem do it. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. The higher the tier, the better the augment slot you can add to the item. Code recombinators are going for 195 credits per and I think that means it. Individual Pieces. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. . The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. If you're trying to remove the augmentation kit, not possible. a source of additional stats over and above un-modified weapons). So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Part of Vulkk's "SWTOR Basics" series. I don't actually remember. Reverse Engineer Category: None. The guide is up-to-date for Patch 7. x I used to RE stacks of the Assembly Components for the. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. RKLimes. → mk02. Business, Economics, and Finance. 4. mk01. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service.